talk · advanced · evergreen
A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering · Oct 30, 2021 · 1h 10m
What this video covers
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Why it surfaced in Hacker News
HN treats it as the definitive deep dive on Nanite, admired for the engineering ambition behind pixel-sized triangles and compute-driven rendering.
- 7
- distinct recommenders
- 9
- recommendation months
- 5
- strong recommendations
Recommendation context
Short excerpts from positive mentions. Open the source to read the full Hacker News discussion.
“the sheer amount of engineering horsepower they put into driving it into production just boggles the mind”
“This siggraph session will expand your mind”
“There is more technical ambition in a single slide of that project than an entire department at places I've worked.”