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How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica · Feb 27, 2020 · 31m 37s
What this video covers
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Why it surfaced in Hacker News
It is one of the most frequently recommended videos on HN for old-school game development hacks under tight hardware constraints.
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- distinct recommenders
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- recommendation months
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- strong recommendations
Recommendation context
Short excerpts from positive mentions. Open the source to read the full Hacker News discussion.
“I'm loving this series from ARS, another great one about Crash Bandicoot”
“This is part of a great series of interviews with the developers of some of the most influential games in history.”
“Immensely interesting video!”