talk · intermediate · evergreen

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

CppCon · Sep 24, 2016 · 1h 19m

What this video covers

Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.

Why it surfaced in Hacker News

A perennial favorite, recommended as proof that expressive modern C++ can compile to efficient code even on tiny retro hardware.

11recommendation score
13
distinct recommenders
10
recommendation months
2
strong recommendations

Recommendation context

Short excerpts from positive mentions. Open the source to read the full Hacker News discussion.

“there is a wonderful talk by Jason Turner about writing a simple Pong clone for the Commodore 64 in modern C++”

“There was a fantastic talk at CppCon last year, using C++17 to program a game for the Commodore 64.”

“C++17 for the Commodore 64.”

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