talk · intermediate · evergreen
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
CppCon · Sep 24, 2016 · 1h 19m
What this video covers
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
Why it surfaced in Hacker News
A perennial favorite, recommended as proof that expressive modern C++ can compile to efficient code even on tiny retro hardware.
- 13
- distinct recommenders
- 10
- recommendation months
- 2
- strong recommendations
Recommendation context
Short excerpts from positive mentions. Open the source to read the full Hacker News discussion.
“there is a wonderful talk by Jason Turner about writing a simple Pong clone for the Commodore 64 in modern C++”
“There was a fantastic talk at CppCon last year, using C++17 to program a game for the Commodore 64.”
“C++17 for the Commodore 64.”